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2014

Amstrad CPC/Plus tool

Phactory

A plugin-based Amstrad CPC development studio built for real production work. Edit code, convert graphics, manage dependencies and assemble complete disk images from one IDE.

2011

Amstrad CPC/Plus tool

QuickCMD

A fast, ROM-based command shell for the Amstrad CPC 6128. Browse, launch and manage disk files with DOS-style commands, tab completion and a remarkably small memory footprint.

2010

Amstrad CPC/Plus demo Condense

Phreaks

A striking Amstrad CPC demo built around a pixel-precise animation player with delta packing and antialiasing. Custom tools and compression push one focused effect to its limits.

2010

Amstrad CPC/Plus compiler

PhrozenC

A compact C compiler for the Amstrad CPC, evolved from the classic Small-C codebase. PhrozenC adds practical features, tighter memory use and versions that run on the CPC itself.

2008

Amstrad CPC/Plus demo Condense

Phat 2

An experimental Amstrad CPC demo built around a large-scale animation player driven by the Z80 stack. Discover the technical ambition—and hard-earned lessons—behind the concept.

2008

Amstrad CPC/Plus demo Condense

Phat

The 2008 comeback demo that rekindled a passion for Amstrad CPC development. Phat mixes tunnel effects, varied visuals and CPC Plus music in an energetic return to the scene.

2008

Windows tool

RetroBASIC

A small BASIC interpreter written in C++, with an interface of its own: a shell you type into and a listing you edit. Closely modelled on the Locomotive BASIC of 1984.

2007

PlayStation Portable demo

Recession Maxidemo

Five parts of oldschool scrollers, pixel art and YM chip tunes on the PlayStation Portable, written in three weeks after work in 2007. My last demoscene production.

2007

PlayStation Portable game

Bunny Tetris

My first and last homebrew for the PlayStation Portable: Tetris with a rabbit, graphics lifted from Made, five module tunes by Maf, and a hall of fame that keeps your name.

2004

Windows game Posse Press

Futura

The cover game of Code(R) #11: a ship races along a track suspended in the sky, jumping the gaps before the clock runs out. Freely inspired by Trailblazer on the Amstrad CPC.

2003

PlayStation 2 demo

TTC16 - GoodBye

Round 16 of The Third Creation, and my last PlayStation 2 production: a DreamGL wormhole, an XM player ported that February, music by Alexel — and a goodbye to the ps2dev scene.

Released at The Third Creation, round 16

2003

PlayStation 2 game

TTC10 - BunnyTetris

Round 10 of The Third Creation, and a game rather than a demo: Tetris with graphics lifted from Made/Bomb, Amstrad CPC tunes on the soundtrack and an MP3 player by SG2.

Released at The Third Creation, round 10

2003

Windows tool

JfyeNG

Just For Your Eyes NG, my Newtek LightWave scene replayer, released as a tool in April 2003. The engine behind the Condense PlayStation 2 demos and Red Line, with its archiver, its precacher and a demo pack of twelve scenes.

2002

PlayStation 2 demo

TTC09 - HappyNewYear

Round 9 of The Third Creation, written between Christmas and New Year 2002. Music by Maf, module player by Vzzrzzn, and a first cautious go at the vector units.

Released at The Third Creation, round 9

2002

PlayStation 2 demo

TTC06 - Monalisa

Round 6 of The Third Creation, and a demo from coders to coders: how far the LightWave engine had come on PlayStation 2. Scenes by Fraa and Xbarr, original music by Med, module player by Vzzrzzn.

Released at The Third Creation, round 6

2002

PlayStation 2 demo

TTC05 - PS2Room

My first PlayStation 2 production, for round 5 of The Third Creation: a LightWave scene played back on the console by jfyeNG, the engine I was writing at the time. Graphics by Xbarr, font by Yoyo, and no music at all.

Released at The Third Creation, round 5

2002

Windows demo Prune

Flower (Synthesis 1)

Ranked 1st in the PC Demos competition at Synthesis 2001. Code by No Recess and Stil, graphics by Zaac, Mikl, Zone and Neurox, music by Med.

Released at Synthesis Party 2001

2002

Windows demo Kalashnikov

Ufolandia

Credits Code — NoRecess Music — Kalachnikov Credits as they appear in the release nfo. Comments from Pouet The comments below were left on Pouet.net about Ufolandia. They are quoted as they were written. Copied from that page on 17 August…

2002

Wild wild Condense

PostOp

Ranked 4th at Very Important Party 2002. 3D art by fOst, audio by Med — and no code of mine in it.

Released at Very Important Party 2002

2001

Windows demo Kalashnikov

Concept

Credits 3D scenes — Kalachnikov Music — Kalachnikov Engine — jfyeNG 1.6, by NoRecess Credits as they appear in the release nfo. Comments from Pouet The comments below were left on Pouet.net about Concept. They are quoted as they were…

Released at Lucky & Tigrou Party 2000

1996

Amstrad CPC/Plus diskmag Condense

Ghoul's Fanz 4

1996, and the first one released as Condense. Eighteen sections, from Basic and assembly tutorials to fanzine and demo reviews. Graphics by Rainbird, font by Antoine; the intro runs on CRTC 1.

1995

Amstrad CPC/Plus demo

Ze Meeting 95

Code by Mick'ro, Zack, Rainbird, No Recess and Nicky One, graphics by Mat, Rainbird and Sphynx, music by Ric, Epsilon and Zik.

1995

Amstrad CPC/Plus diskmag

Baba Fanz 6

The sixth Baba Fanz, also known as Ghoul's Fanz, on a single side of a disc. More than four months went into it.

1995

Amstrad CPC/Plus diskmag

Baba Fanz 5

A disc fanzine by Scorpion, 1995: 128K, AMSDOS, every CRTC. Written with Greg, ATC and Babar.