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DevLib, le framework DirectX/OpenGL unifié

Published in Pleins Feux, Code(R) no. 8, July/August 2004.

Building an application from nothing is not easy, and it is less easy still when what you are building is multimedia. DevLib answers that with one interface laid over both DirectX and OpenGL, for the developer who has a clear idea of a game but not the technical groundwork, and equally for the one who is simply tired of talking to the system. The longest of these articles, at eleven pages.

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